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9 Game Reviews w/ Response

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A tiny, irksome error is annoying me.

I don't know if its a glitch or if its intentional, but there's a problem with some attacks: for example, when a kitsune has Fire Storm and Winters Wrath equipped at the same time, she'll only ever use one, and ignore the other. Likewise, the same stands true with Hail of Fire and Barrage of blades. Some attacks just won't go at the same time, while others will.

I think this game would be a lot funner for me, if there wasn't this glitch, or whatever you call it. Other than this issue, the game is a lot of fun and a interesting twist on the TD genre...

...oh, and most of the time the music dosn't play.

thanks!

Karg responds:

hail to fire and barrage of blades (and most of the "ultimate" skills) are heavy on mana requirements. try placing a king with spiritual healing near Sorgal/kitsunes.

Well...

Average all-around. Nothing really exciting or interesting, but... solid and crisp.

thanks!

invasiongames responds:

Thanks yo, I hope to learn some cool new things to introduce more concept ideas for future games. Physics maybe and advanced AI..

The game itself is great... but...

The game is great, as my title indicates. The controls are responsive, the graphics are crisp, the music is great and the gameplay is addictive. For these reasons, I've given you a ten.

But on a more personal note, I can't really like the game that much, or anything in the Larry universe, for that matter. Frankly, I'm disappointing every time I see something new has come out, because inevitably it's a mini-game or a spin-off. You created one episode. One. And while it was a good episode right after it came out you seemed to devote yourself to making spin-offs... it seems like your way to eager to mechanize on the Larry universe than actually expand on the story. You even plugged your Larry characters into A Newgrounds Christmas, which I found almost insulting, comparing them to Newgrounds classics. They didn't deserve to be there yet, and I think you putting them there cheapened the flash and was unnecessary self-promotion.

I loved the Paladin series, and The Composer was Brilliant. Why did you throw away your integrity? Why can't you let us enjoy the Larry series and THEN expand on it with pointless minigames like this? Why don't you let your viewers decide its a classic and THEN treat it like one, instead of just assuming it is?

This is gonna be rated a useless review, I just know it, but it feels good to get off my chest.

thanks

Jazza responds:

Look, I really do understand where you're coming from, but I don't think you entirely understand my standpoint. Yes, I'll take the hit for being a bit too Agee around christmas, but I'd love if you tried to understand a few things.

1, this is a mini game prior to a very big game being released, one which vie spent MONTHs on, which has a big story plot twists, and you learn a good deal about the world of karryon and what happens to Larry in his time training.

2, the so called spin offs are not in any way spin offs. They are karryon! My goal from the beginning, has been to create a kingdom full of recognizable characters with unique stories and personalities, and to do that it takes time, and yes every now and then, smaller projects. Rest assured that my next project is the next episode, of which I have scheduled months of full time work. Not only that, but I have plot, characters, episodes and YES games both large and small planned for a long time to come. I'm not just farting out material and randomly doing spin offs to make it look like I'm already 'famous'.

THANK you for your honesty, but this is me letting you know, my integrity is still in tact, a still have the occasional 20 hour work day on Larry projects amid the full time work I spend on it, my only intention to entertain. I have big plans, but it's a slow process. These things take time. And a lot of work.

Sincerely hoping I change your mind, weather now or in the course of time-

-Josiah

Simple, easy, enjoyable all-around.

I'll give you points for creativity, this was certainly up there in the "WTF" department. But when it comes down to the nuts and bolts this isn't a super game by any means. It was responsive and smooth throughout, but not really challenging, especially if you avoid the Market levels, which you should if you want the game to end quickly. One turkey will just about get you to your goal, which is nice because it makes the game shorter (and this game really shouldn't be too long) but it also drains it of more challenge.

I'm pretty sure you got everything you wanted out of this game, which is good, but it's not exactly front page worthy.

thanks!

gio-m responds:

Front page. That would have been nice but I wasn't expecting it. I was just hoping to give you fooks a good laugh or two. ;-) Thanks for the spot on review. Glad you liked it.

Good concept, bad in practice

This game could of been a lot better in a lot of respects. For one, the tree levels are really annoying: the power seems to dramatically shift at some point: a low-power shot barely goes anywhere, but increase the size of the arrow by even a small amount and it'll rocket past the foe. It's annoying, inconsistent, and makes it hard to aim... especially sense the arrow seems to jam at some points...

The Music is distracting, repeats quickly, and could of been a lot better.

Frankly, I can't say anything about the other two gameplay types: the tree was so annoying that I couldn't tolerate the second tree level. But from what I could gather from them, they seemed decent.

You lose three stars for the tree levels, and one for the music. I wont down-grade you any more, because I'm basically missing out on two-thirds of the game.

thanks...

gamezhero responds:

Well game has 60 levels and as I understood you passed only 3. You missed out more than 2/3

Strong in terms of gameplay, but bland.

This game really has nothing to separate it from the average tower defense game. Other than that, it was a fairly solid game with a decent variety of tower types, but much more would be better for the complete game.

The rocket was, as stated before, overpowered at first, but underpowered later. The cost to upgrade was huge and the amount it actually increased was minimal, rendering it as useless as any of the other towers late in the game: as a general rule of thumb, a good tower defense game isn't about HOW many towers you have, which is the case in this one, but what kind of tower and where they're positioned. It really should be more about strategy and less about just spamming really powerful towers everywhere you can.

If you fix some of these problems and add something more unique to the game, this could be an excellent game!

thanks!

iovo responds:

Now we have final releace. Please recommend my game for a collectionection.

Thanks!

A fun, interesting game.

The art is great, I really enjoyed that, which is good because the art is the only thing that really drives the player. =3 you want to find out whats next, even though we all know the story. Music is good, its in the backround and it dosn't bother you. The challange level seemed to flux qiute a bit, though, at least for me: sometimes it was really easy and sometimes It was rip-out-my hair hard, which was why Im glad you offered hints (which I never took advantage of, I was too proud) but in any case, this was a great game, and thanks for makin' it!

DifferenceGames responds:

There is a lot of variance on the difficulty because each time you play different differences are shown. The hint system is there to help at thoe 'hair pull out moments' and there isn't any penalty to using it, although if you wait for the bar to refill you are going to get less of a time bonus on the scene.

Its a good game...

ITs good, but I dont really think its newgrounds-worthy QUITE yet.

Work on it, add new levels, better spawning, new enemies, and frankly, the honking of the horns every time I use fire to hit a car is VERY annoying.

Improve it, Im sure you can, and I'll keep my eye out for it so I can see how you've improved. =D

thanks!

egdcltd responds:

My sound effects are always annoying for some reason. Perhaps I just can't pick decent ones. That is why I always include a mute button these days (I also play most Flash games with my speakers off).

Good game, could use some expanding

Like everyone else said, it was a good game, but needed more stuff in it.

I'd also like to point out that the colors in the example box dont look EXACTLY like the colors you come out with: its hardly a issue, but it was slightly annoying.

Also, I'd like to say that the arrows were, at first, confusing. When I was first playing, I clicked the right arrow and nothing happened: sense most of these games work on a right-to-left basis, it was strange for me to see the left arrow show the colors. I would change that, or at the very least make the color cycle loop.

regardless of all these things, its a great game.

thanks!

qkilsdonk responds:

Hello!
Thanks for your review.
I noticed the slight color change's (trying to fix it).
I'll change the arrows, whats not a big deal.

Thanks again :)
-Quintus

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